Origin
Each character has an origin, which describes their background knowledge and experience prior to adventuring. Origins provide a variety of proficiencies as well as expertise.
Acolyte
TODO: description
(cultist/monk/cleric)
Skill Proficiency: Allocate three points of proficiency into Immunity, Instinct, Observation, Reflex, Sanity, Willpower
Tool Proficiency: Allocate two points of proficiency into alchemist's supplies, cook's utensils, first aid kit, musical instrument, weaver's tools
Weapon Proficiency: Allocate two points of proficiency into club, dagger, dart, fist-load weapon, unarmed
Armor Proficiency: Allocate one point of proficiency into light armor, shields
Expertise: Choose three
Agent
TODO: description
(spy/government)
Skill Proficiency: Allocate three points of proficiency into Charisma, Immunity, Instinct, Observation, Reflex, Stealth
Tool Proficiency: Allocate two points of proficiency into disguise kit, first-aid kit, land vehicles, poisoner's kit, sea vehicles
Weapon Proficiency: Allocate two points of proficiency into fist-load weapon, pistol, rapier, rifle, sword, unarmed
Armor Proficiency: Allocate one point of proficiency into light armor, medium armor
Expertise: Choose two
Criminal
TODO: description
(smuggler/con-man/pirate/bandit)
Skill Proficiency: Allocate three points of proficiency into Athletics, Charisma, Immunity, Observation, Reflex, Stealth
Tool Proficiency: Allocate two points of proficiency into disguise kit, land vehicles, poisoner's kit, sea vehicles, thieves' tools
Weapon Proficiency: Allocate two points of proficiency into club, crossbow, dagger, pistol, sword, unarmed
Armor Proficiency: Allocate one point of proficiency into light armor, medium armor
Expertise: Choose two
Entertainer
TODO: description
(actor/dancer/musician/storyteller)
Skill Proficiency: Allocate three points of proficiency into Athletics, Charisma, Instinct, Reflex, Sanity, Stamina
Tool Proficiency: Allocate two points of proficiency into calligrapher's tools, disguise kit, land vehicles, musical instrument, painter's supplies
Weapon Proficiency: Allocate two points of proficiency into club, dagger, halberd, unarmed, whip
Armor Proficiency: Light armor
Expertise: Choose two
Farmer
TODO: description
Skill Proficiency: Allocate four points of proficiency into Athletics, Fortitude, Immunity, Sanity, Stamina, Willpower
Tool Proficiency: Allocate two points of proficiency into first aid kit, land vehicles, smith's tools, tinker's tools
Weapon Proficiency: Allocate two points of proficiency into dagger, greataxe, halberd, shotgun, spear
Expertise: Choose three
Laborer
TODO: description
Skill Proficiency: Allocate three points of proficiency into Fortitude, Immunity, Instinct, Observation, Stamina, Willpower
Tool Proficiency: Allocate three points of proficiency into carpenter's tools, land vehicles, mason's tools, smith's tools, weaver's tools, tinkerer's tools
Weapon Proficiency: Choose one from dagger, club, pistol
Armor Proficiency: Light armor
Expertise: Choose three
Merchant
TODO: description
Skill Proficiency: Allocate four points of proficiency into Charisma, Instinct, Observation, Reasoning, Stamina, Willpower
Tool Proficiency: Allocate two points of proficiency into air vehicles, land vehicles, sea vehicles, weaver's tools
Weapon Proficiency: Allocate two points of proficiency into club, crossbow, dagger, pistol, rifle
Expertise: Choose three
Noble
TODO: description
Skill Proficiency: Allocate three points of proficiency into Charisma, Instinct, Immunity, Observation, Reasoning, Sanity
Tool Proficiency: Allocate two points of proficiency into artisan's tools, calligrapher's tools, musical instrument, painter's supplies
Weapon Proficiency: Allocate two points of proficiency into bow, halberd, pistol, rapier, rifle, spear, sword
Armor Proficiency: Allocate two points of proficiency into light armor, medium armor, shields
Expertise: Choose one
Ranger
TODO: description
(hermit/outlander)
Skill Proficiency: Allocate three points of proficiency into Athletics, Instinct, Observation, Reflex, Stamina, Willpower
Tool Proficiency: Allocate two points of proficiency into cook's utensils, cartographer's tools, first aid kit, land vehicles
Weapon Proficiency: Allocate two points of proficiency into bow, dagger, greataxe, halberd, rifle, sling
Armor Proficiency: Allocate one point of proficiency into light armor, shields
Expertise: Choose two
Sailor
TODO: description
Skill Proficiency: Allocate three points of proficiency into Athletics, Charisma, Immunity, Observation, Stamina, Sanity
Tool Proficiency: Allocate two points of proficiency into carpenter's tools, cartographer's tools, gaming set, sea vehicles
Weapon Proficiency: Allocate two points of proficiency into crossbow, dagger, pistol, rapier, sword
Armor Proficiency: Allocate one point of proficiency into light armor, shields
Expertise: Choose two
Scholar
TODO: description
(researcher/professor/archeologist/scribe)
Skill Proficiency: Allocate four points of proficiency into Observation, Reasoning, Reflex, Sanity, Willpower
Tool Proficiency: Allocate three points of proficiency into alchemist's supplies, calligrapher's tools, first aid kit, land vehicles, tinker's tools
Weapon Proficiency: Allocate one point of proficiency into dagger, pistol, sling, whip
Expertise: Choose four
Sentry
TODO: description
(knight/police/soldier)
Skill Proficiency: Allocate three points of proficiency into Athletics, Charisma, Fortitude, Observation, Reflex, Sanity
Weapon Proficiency: Allocate three points of proficiency into any weapon(s) of your choice
Armor Proficiency: Allocate three points of proficiency into light armor, medium armor, heavy armor, shields
Expertise: Choose two