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Origin

Each character has an origin, which describes their background knowledge and experience prior to adventuring. Origins provide a variety of proficiencies as well as expertise.

Acolyte

TODO: description(cultist/monk/cleric)

Skill Proficiency: Allocate three points of proficiency into Immunity, Instinct, Observation, Reflex, Sanity, Willpower

Tool Proficiency: Allocate two points of proficiency into alchemist's supplies, cook's utensils, first aid kit, musical instrument, weaver's tools

Weapon Proficiency: Allocate two points of proficiency into club, dagger, dart, fist-load weapon, unarmed

Armor Proficiency: Allocate one point of proficiency into light armor, shields

Expertise: Choose three

Agent

TODO: description(spy/government)

Skill Proficiency: Allocate three points of proficiency into Charisma, Immunity, Instinct, Observation, Reflex, Stealth

Tool Proficiency: Allocate two points of proficiency into disguise kit, first-aid kit, land vehicles, poisoner's kit, sea vehicles

Weapon Proficiency: Allocate two points of proficiency into fist-load weapon, pistol, rapier, rifle, sword, unarmed

Armor Proficiency: Allocate one point of proficiency into light armor, medium armor

Expertise: Choose two

Criminal

TODO: description(smuggler/con-man/pirate/bandit)

Skill Proficiency: Allocate three points of proficiency into Athletics, Charisma, Immunity, Observation, Reflex, Stealth

Tool Proficiency: Allocate two points of proficiency into disguise kit, land vehicles, poisoner's kit, sea vehicles, thieves' tools

Weapon Proficiency: Allocate two points of proficiency into club, crossbow, dagger, pistol, sword, unarmed

Armor Proficiency: Allocate one point of proficiency into light armor, medium armor

Expertise: Choose two

Entertainer

TODO: description(actor/dancer/musician/storyteller)

Skill Proficiency: Allocate three points of proficiency into Athletics, Charisma, Instinct, Reflex, Sanity, Stamina

Tool Proficiency: Allocate two points of proficiency into calligrapher's tools, disguise kit, land vehicles, musical instrument, painter's supplies

Weapon Proficiency: Allocate two points of proficiency into club, dagger, halberd, unarmed, whip

Armor Proficiency: Light armor

Expertise: Choose two

Farmer

TODO: description

Skill Proficiency: Allocate four points of proficiency into Athletics, Fortitude, Immunity, Sanity, Stamina, Willpower

Tool Proficiency: Allocate two points of proficiency into first aid kit, land vehicles, smith's tools, tinker's tools

Weapon Proficiency: Allocate two points of proficiency into dagger, greataxe, halberd, shotgun, spear

Expertise: Choose three

Laborer

TODO: description

Skill Proficiency: Allocate three points of proficiency into Fortitude, Immunity, Instinct, Observation, Stamina, Willpower

Tool Proficiency: Allocate three points of proficiency into carpenter's tools, land vehicles, mason's tools, smith's tools, weaver's tools, tinkerer's tools

Weapon Proficiency: Choose one from dagger, club, pistol

Armor Proficiency: Light armor

Expertise: Choose three

Merchant

TODO: description

Skill Proficiency: Allocate four points of proficiency into Charisma, Instinct, Observation, Reasoning, Stamina, Willpower

Tool Proficiency: Allocate two points of proficiency into air vehicles, land vehicles, sea vehicles, weaver's tools

Weapon Proficiency: Allocate two points of proficiency into club, crossbow, dagger, pistol, rifle

Expertise: Choose three

Noble

TODO: description

Skill Proficiency: Allocate three points of proficiency into Charisma, Instinct, Immunity, Observation, Reasoning, Sanity

Tool Proficiency: Allocate two points of proficiency into artisan's tools, calligrapher's tools, musical instrument, painter's supplies

Weapon Proficiency: Allocate two points of proficiency into bow, halberd, pistol, rapier, rifle, spear, sword

Armor Proficiency: Allocate two points of proficiency into light armor, medium armor, shields

Expertise: Choose one

Ranger

TODO: description(hermit/outlander)

Skill Proficiency: Allocate three points of proficiency into Athletics, Instinct, Observation, Reflex, Stamina, Willpower

Tool Proficiency: Allocate two points of proficiency into cook's utensils, cartographer's tools, first aid kit, land vehicles

Weapon Proficiency: Allocate two points of proficiency into bow, dagger, greataxe, halberd, rifle, sling

Armor Proficiency: Allocate one point of proficiency into light armor, shields

Expertise: Choose two

Sailor

TODO: description

Skill Proficiency: Allocate three points of proficiency into Athletics, Charisma, Immunity, Observation, Stamina, Sanity

Tool Proficiency: Allocate two points of proficiency into carpenter's tools, cartographer's tools, gaming set, sea vehicles

Weapon Proficiency: Allocate two points of proficiency into crossbow, dagger, pistol, rapier, sword

Armor Proficiency: Allocate one point of proficiency into light armor, shields

Expertise: Choose two

Scholar

TODO: description(researcher/professor/archeologist/scribe)

Skill Proficiency: Allocate four points of proficiency into Observation, Reasoning, Reflex, Sanity, Willpower

Tool Proficiency: Allocate three points of proficiency into alchemist's supplies, calligrapher's tools, first aid kit, land vehicles, tinker's tools

Weapon Proficiency: Allocate one point of proficiency into dagger, pistol, sling, whip

Expertise: Choose four

Sentry

TODO: description(knight/police/soldier)

Skill Proficiency: Allocate three points of proficiency into Athletics, Charisma, Fortitude, Observation, Reflex, Sanity

Weapon Proficiency: Allocate three points of proficiency into any weapon(s) of your choice

Armor Proficiency: Allocate three points of proficiency into light armor, medium armor, heavy armor, shields

Expertise: Choose two